这是我改编的代码(极小部分非原创)

本来是想把原来神犇的网址放上来的

回去找发现找不到了……

一二部由于功能少就不放了

如果喜欢请留下点赞和评论~

不多说,上代码!

#include "heads.h"
#include "io.h"
typedef long long ll;
string weapon[10] = {"木剑" , "石剑" , "铁剑" , "钻石剑" , "下界合金剑" , "寰宇支配之剑" , "乱码剑" , "五彩斑斓剑" , "深渊剑" , "氪金萝莉"};
string skillname[8] = {"无技能","狂暴旋风","雷霆万钧","冰封千里","阴晦之气","金锋之光","烈火涅槃","狂啸之怒"};
string skilleffect[8] = {"无","无","无","无","阴晦","耀光","涅槃","怒吼"};
string skille[8] = {"无","无","无","无","攻击减100000","攻击减200000","加血30000","下一次砍击加100000伤害"};
int s1=0,s2=0,s3=0,s4=0,s5=0,s6=0,s7=0;
int skillnum = 0;
int skillenergy[8] = {0,5,15,10,7,8,6,6};
int skillatk[8] = {0,500,1500,1000,0,0,0,0};
int skilln = 0;
void fightmainban () {
	puts ("-----------------------------------------------");
	puts ("                    选择行动                  ");
	puts (" 1、砍击   2、刺击   3、回血   4、逃跑  5、技能");
	puts ("-----------------------------------------------");
}
void skillmianban (int num){
		if (num = 0){
			puts ("-----------------------------------------------");
			puts ("               你没有技能可选择                ");
			puts ("-----------------------------------------------");
		}
		else{
			puts ("-----------------------------------------------------------");
			puts ("                         选择技能                          ");
			puts ("1、狂暴旋风 2、雷霆万钧 3、冰封千里 4、阴晦之气 5、金锋之光");
			puts ("6、烈火涅槃 7、狂啸之怒");
			puts ("-----------------------------------------------------------");
		}
	}
void mianban (int page){
	if (page==1){
		print("<TCF                                                                            >",0xF8,0,0,1);
		print("<TCF  >                                                                        <TCF  >",0xF8,0,1,0);
		print("<TCF  ><TF8                             选择行动                                   ><TCF  >",0xF8,0,2,0);
		print("<TCF  ><TF8 1、战斗:NPC 2、末日机械商店 3、财富积蓄 4、最终目标:末日新生 5、更多 ><TCF  >",0xF8,0,3,1);
		print("<TCF  >                                                        ",0xF8,0,4,1);
		print("<TCF  ><TF8                  选择:                                                ><TCF  >",0xF8,0,4,0);
		print("<TCF  >                                                                        <TCF  >",0xF8,0,5,0);
		print("<TCF                                                                            >",0xF8,0,6,1);
		print("",0xF8,28,4,0);
	}
	else{
		puts("6、抽奖 7、指令 8、进入村庄");
	}
	
}
COORD gets_font_size()
{
    COORD font_size;
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    /* 字体信息 */
    struct CONSOLE_FONT
    {
        DWORD index;
        COORD dim;
    } cfi;
    typedef COORD (WINAPI *PROCGETCONSOLEFONTSIZE)(HANDLE, DWORD);
    typedef BOOL (WINAPI *PROCGETCURRENTCONSOLEFONT)(HANDLE, BOOL, struct CONSOLE_FONT*);

    HMODULE hKernel32 = GetModuleHandle("kernel32");
    PROCGETCONSOLEFONTSIZE GetConsoleFontSize = (PROCGETCONSOLEFONTSIZE)GetProcAddress(hKernel32,"GetConsoleFontSize");
    PROCGETCURRENTCONSOLEFONT GetCurrentConsoleFont = (PROCGETCURRENTCONSOLEFONT)GetProcAddress(hKernel32,"GetCurrentConsoleFont");

    GetCurrentConsoleFont(handle, FALSE, &cfi);             /* 获取当前字体索引信息 */
    font_size = GetConsoleFontSize(handle, cfi.index);      /* 获取当前字体宽高信息[字符宽度及高度所占像素数] */

    return font_size;
}

/*******************************************************************************
 * 最大化展示控制台窗口
 ******************************************************************************/
void full_screen()
{
    HWND hwnd = GetForegroundWindow();
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);   /* 标准输出缓冲区句柄 */
    int cx = GetSystemMetrics(SM_CXSCREEN);            /* 屏幕宽度 */
    int cy = GetSystemMetrics(SM_CYSCREEN);            /* 屏幕高度 */

    COORD size = gets_font_size();
    char cmd[32] = { 0 };
    sprintf(cmd, "MODE CON: COLS=%d LINES=%d", cx / size.X, cy / size.Y);
    system(cmd);
    SetWindowPos(hwnd, HWND_TOP, 0, 0, cx, cy, 0);
}
int main () {
	system("color f0");
	full_screen();
	SetConsoleTitle("GAR 3:末日新生");
	srand ((unsigned)time (NULL));
	int chance = 2 , bloodchance = 2 , pricechange = 2 , hotal = 500 , tmpblood;
	string s;
	ll blood1 = 300000 , atk1 = 300000 , wep = 0;
	ll atk , blood , equipment , money = 0 , experience = 0;
	print("<TFC----------GAR 3:末日新生  <TF5末日机械工作室:GARS> 出品------------------>",0xF8,0,0,10);
	print("<TFC请输入您的名字:>",0xF8,0,1,10);
	print("<TFC--------------------------------------------------------------------->",0xF8,0,2,10);
	print("",0xF8,15,1,0);
	HANDLE handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_SCREEN_BUFFER_INFO csbi;
	GetConsoleScreenBufferInfo(handle, &csbi);
	SetConsoleTextAttribute(handle, 0xF9);
	WORD colorOld = csbi.wAttributes;
	s=getstr(16);
	SetConsoleTextAttribute(handle, colorOld);
	if (s == "GARS" || s == "机械贾瑞斯"|| s == "xxz") {
		atk = 99999999;
		blood = 99999999;
		equipment = 99999999;
		money = 99999999999;
		experience = 999999999;
	}
	else if (s == "GARK" || s == "机械贾卡斯"||s=="zxy") {
		atk = 9999999;
		blood = 99999999;
		equipment = 99999999;
		money = 999999999;
		experience = 999999999;
	}
	else {
		atk = rand () % 10 + 99900;
		blood = rand () % 9 + 50000;
		equipment = rand (); 
		tmpblood = blood;
	}
	int bl = 2;
	bool killed = false;
	blood += equipment;
	char buff[150];
	sprintf(buff,"<TF9%s> <TFCatk:>%lld <TFCblood:>%lld <TFCequipment:>%d \n",s.c_str(),atk,blood,equipment,experience);
	print(buff,0xF8,0,3,10);
	char opt;
	while (1) {
i:		Sleep(2000);
		system("cls");
		if (killed) blood = tmpblood;
		int i = 1,page = 1;
		mianban (page);
		HANDLE handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
		CONSOLE_SCREEN_BUFFER_INFO csbi;
		GetConsoleScreenBufferInfo(handle, &csbi);
		SetConsoleTextAttribute(handle, 0xF9);
		WORD colorOld = csbi.wAttributes;
		opt=getch();
		putch(opt);
		SetConsoleTextAttribute(handle, colorOld);
		print("",0xF8,0,7,0);
		if (opt == '1') {
			int energy=0;
			while (1) {
				int blood1 = rand () % 10 + 50000;
				int atk1 = rand () % 9 + 2000;
				int jiacheng = 0; 
				cout << "NPC血量=" << blood1 << ". 攻击力=" << atk1 << endl;
				cout << "第" << i << "回合" << endl;
				cout << "请问" << s << "要干什么?" << endl;
				fightmainban ();
				int k;
				cin >> k;
				if (k == 1) {
					int tmp = rand () % 10;
					if(jiacheng = 0){
						if (tmp < 4) {
							blood1 -= (atk * 2);
							cout << s << "使用附魔钻石剑砍击" << endl;
							cout << "NPC" << "还剩" << blood1 << "血" << endl;
							energy+=4;
						}
						else {
							blood1 -= atk;
							cout << s << "使用" << weapon[wep] << "砍击" << "NPC" << endl;
							cout << "NPC" << "还剩" << blood1 << "血" << endl;
							energy+=2;
						}
					}
					else{
						skillnum = 7;
						blood1 -= atk+100000;
						cout << s <<"使用" << weapon[wep] << "砍击" << "NPC" << endl;
						cout << s <<"因" << skilleffect[skillnum] << "效果加成,攻击+100000" <<endl;
						cout << "NPC" << "还剩" << blood1 << "血" << endl;
						jiacheng = 0;
					}
				}
				if (k == 2) {
					if (energy<=5){
						cout << "能量不足!"<<endl;
					}
					else{
						blood-=atk*3;
						cout<<s<<"使用"<<weapon[wep]<<"刺击"<<"NPC"<<endl;
						cout<<"NPC还剩"<<blood1<<"血"<<endl; 
					}
				}
				if (k == 3 && bl <= 0) puts ("你没吃的了......");
				if (k == 3 && bl > 0) {
					blood += 10;
					bl -- ;
					cout << s << "加10滴血" << endl;
				}
				if (k == 4) {
					int tmp = rand () % 10;
					if (tmp <= 4) {
						cout << s << "逃跑了" << endl;
						cout << "NPC" << "胜利" << endl;
						money -= 10;
						break;
					}
					else{
						cout<<s<<"没能跑掉......"<<endl;
					}
				}
				if (k == 5){
					int miss = rand()%10;
					int ex = rand()%10;
					skillmianban(skilln);
					if(skillnum==0){
						puts(" ");
					}
					else{
						int sf;
						cin>>sf;
						if(sf = 1){
							if (s1=1){
								skillnum = 1;
								if(energy<5){
									cout<<"能量不足!"<<endl; 
								}
								else{
									if(miss<=3){
									cout<<"NPC闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
									miss=rand()%10;
									}	
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											ex=rand()%10; 
										}
										else{
											blood1-=skillatk[skillnum];
											ex=rand()%10;
										}
										energy-=skillenergy[skillnum];
									}	
								}
							}
							else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf=2){
							if(s2=1){
								skillnum = 2;
								if(energy<15){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
									cout<<"NPC闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
									miss=rand()%10;
									}
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											ex=rand()%10; 
										}
										else{
											blood1-=skillatk[skillnum];
											ex=rand()%10;
										}
										energy-=skillenergy[skillnum];
									}	
								}
							}
							else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf = 3){
							if(s3=1){
								skillnum = 3;
								if(energy<10){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
										cout<<"NPC闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
										miss=rand()%10;
									}
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											ex=rand()%10; 
										}
										else{
											blood1-=skillatk[skillnum];
											ex=rand()%10;
										}
									energy-=skillenergy[skillnum];
									}	
								}
							}
							else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf = 4){
							if(s4=1){
								skillnum = 4;
								if(energy<7){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
										cout<<"NPC闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
										miss=rand()%10;
									}
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											cout<<"NPC"<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<"NPC"<<skille[skillnum]<<endl;
											cout<<"因暴击增益,多减10000"<<endl;
											atk-=110000; 
											ex=rand()%10; 
										}
										else{
											cout<<"NPC"<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<"NPC"<<skille[skillnum]<<endl;
											atk1-=100000;
											ex=rand()%10;
										}
									energy-=skillenergy[skillnum];
									}	
								}
							}
							else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf = 5){
							if(s5=1){
								skillnum = 5;
								if(energy<10){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
										cout<<"NPC闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
										miss=rand()%10;
									}
									else{
										if(ex<=3){
											cout<<"NPC"<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<"NPC"<<skille[skillnum]<<endl;
											cout<<"因暴击增益,多减20000"; 
											atk1-=220000;
											ex=rand()%10; 
										}
										else{
											cout<<"NPC"<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<"NPC"<<skille[skillnum]<<endl;
											atk1-=200000;
											ex=rand()%10;
										}
									energy-=skillenergy[skillnum];
									}	
								}
							}
							else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if (sf = 6){
							if (s6 = 1){
								skillnum = 6;
								if(energy<6){
									cout << "能量不足!" << endl; 
								}else{
									blood += 30000;
									energy -= skillenergy[skillnum];
									cout << s << "使用了" << skillname[skillnum] <<endl;
									cout << s << "获得了" << skilleffect[skillnum] << endl;
									cout << s << skille[skillnum] <<endl;
								}
							}
							else{
								cout<<"你没有这个技能!" << endl;
							}
						}
						if (sf = 7){
							if (s7 = 1){
								skillnum = 7;
								if (energy < 6){
									cout << "能量不足!" << endl;
								}else{
									energy-=skillenergy[skillnum];
									cout << s <<"获得" << skillname[skillnum] << "效果" <<endl;
									jiacheng = 1;
								}
							}
							else{
								cout << "你没有这个技能!" <<endl;
							}
						}
					}
				}
				if (blood1 <= 0) {
					cout << s << "干掉了" << "NPC" << endl;
					cout << s << "胜利" << endl;
					money += rand () % 10;
					experience +=rand()%10;
					break;
				}
				int tmp2 = rand () % 10;
				if (tmp2 <= 4) {
					blood -= (atk1 * 4);
					cout << "NPC" << "使用攻击" << s << endl;
					cout << s << "还剩" << blood << "血" << endl;
				}
				else {
					blood -= atk1*2;
					cout << "NPC使用破土攻击" << s << endl;
					cout << s << "还剩" << blood << "血" << endl;
				}
				if (blood <= 0) {
					cout << "NPC" << "干掉了" << s << endl;
					cout << "NPC" << "胜利" << endl;
					money -= 10;
					killed = true;
					break;
				}
				i ++ ;
			}
		}
		if (opt == '2') {
			puts ("欢迎来到末日机械商店!");
			puts ("攻击武器 : 1、石剑:100钻石 2、铁剑:500钻石 3、钻石剑:2000钻石 4、下界合金剑:5000钻石");
			puts ("防御装备 : 5、皮革套:300钻石 6、锁链套:5500钻石 7、铁套:8000钻石 8、钻石套:50000钻石 9、下界合金套:100000钻石"); 
			puts ("究极装备 : 9、无尽套 2000000 10、乱码套 3000000 11、五彩斑斓套 4000000 12、深渊套 5000000 13、氪金萝莉 50000000000000000欧元"); 
			puts ("技能 : 14、阴晦之气 500000 15、金锋之光 600000");
			puts ("输入0,离开商店");
			int op;
			cin >> op;
			if (op == 0) goto i;
			if (op == 1 && money >= 10) atk += 30 , money -= 10 , wep = 1;
			else if (money < 10) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 2 && money >= 50) atk += 500 , money -= 50 , wep = 2;
			else if (money < 50) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 3 && money >= 200) atk += 1000 , money -= 200 , wep = 3;
			else if (money < 200) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 4 && money >= 500) atk += 2000 , money -= 500 , wep = 4;
			else if (money < 500) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 5 && money >= 30) blood += 200 , money -= 30;
			else if (money < 30) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 6 && money >= 100) blood += 7000 , money -= 100;
			else if (money < 100) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 7 && money >= 500) blood += 10000 , money -= 500;
			else if (money < 500) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 8 && money >= 1000) blood += 30000 , money -= 1000;
			else if (money < 1000) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 9 && money >= 200000) atk += 20000 , money -= 200000 , wep = 6;
			else if (money < 200000) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 10 && money >= 300000) atk += 30000 , money -= 300000 , wep = 7;
			else if (money < 300000) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 11 && money >= 400000) atk += 40000 , money -= 400000 , wep = 8;
			else if (money < 400000) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 12 && money >= 500000) atk += 50000 , money -= 500000 , wep = 9;
			else if (money < 500000) {
				puts ("没钱!!!");
				goto i;
			}
			if (op == 13){
				puts("你氪不起......");
			}
			if (op == 14 && money >=50000) s4 = 1 , money -= 50000;
			else if (money < 50000){
				puts ("没钱!!!");
				goto i;
			}
				
			if (op == 15 && money >= 60000) s5 = 1 ,  money -= 60000;
			else if (money < 60000){
				puts ("没钱!!!");
				goto i;
			}
			puts ("已穿上装备");
		}
		if (opt == '3') {
			puts ("选择工作");
			puts ("1、清理 2分钟5钻石");
			puts ("2、撸树 2分钟20钻石");
			puts ("3、挖矿 2分钟50钻石");
			puts ("4、保卫村庄 2分钟70钻石");
			int y;
			cin >> y;
			if (y == 1 && experience >= 10) {
				puts ("输入工作时间");
				int times;
				cin >> times;
				cout << "工作中......" << endl;
				Sleep (times * 60000);
				money += (times / 2) * 20;
				experience+=(times/2)*2;
				cout << "你现在有:" << money << "钻石" << endl;
				cout<<"你的经验为:"<<experience<<endl;
				goto i;
			}
			else if (y == 1 && experience < 10) {
				puts ("资格不足");
				goto i;
			}
			if (y == 2 && money >= 20) {
				puts ("输入工作时间");
				int times;
				cin >> times;
				cout << "工作中......" << endl;
				Sleep (times * 60000);
				money += (times / 2) * 50;
				experience+=(times/2)*4;
				cout << "你现在有:" << money << "钻石" << endl;
				cout<<"你的经验为:"<<experience<<endl;
				goto i;
			}
			else if (y == 2 && experience < 20) {
				puts ("资格不足");
				goto i;
			}
			if (y == 3 && experience>= 50) {
				puts ("输入工作时间");
				int times;
				cin >> times;
				cout << "工作中......" << endl;
				Sleep (times * 60000);
				experience+=(times / 2)*6;
				money += (times / 2) * 5;
				cout << "你现在有:" << money << "钻石" << endl;
				cout << "你的经验为:"<<experience<<endl;
				goto i;
			}
			else if (y == 3 && experience < 50) {
				puts ("资格不足");
				goto i;
			}
			if (y == 4 && money >= 100) {
				puts ("输入工作时间");
				int times;
				cin >> times;
				cout << "工作中......" << endl;
				Sleep (times * 60000);
				experience+=(times / 2) * 8;
				money += (times / 2) * 70;
				cout << "你现在有:" << money << "钻石" << endl;
				cout << "你的经验为:" << experience << endl;
				goto i;
			}
			else if (y == 4 && experience < 100) {
				puts ("资格不足");
				goto i;
			}
		}
		if (opt == '4') {
			blood1*=20;
			atk1*=20;
			int miss = rand()%10;
			int energy = 0; 
			int jiacheng = 0;
			string boss = "凋零风暴"; 
			while (1) {
				cout << boss << "血量=" << blood1 << ". 攻击力=" << atk1 << endl;
				cout << "第" << i << "回合" << endl;
				cout<<"能量:"<<energy<<endl;
				cout << "请问" << s << "要干什么?" << endl;
				fightmainban ();
				int k;
				cin >> k;
				if (k == 1) {
					int tmp = rand () % 10;
					if(jiacheng = 0){
						if (tmp < 4) {
							blood1 -= (atk * 2);
							cout << s << "使用附魔钻石剑砍击" << endl;
							cout << boss << "还剩" << blood1 << "血" << endl;
							energy+=4;
						}
						else {
							blood1 -= atk;
							cout << s << "使用" << weapon[wep] << "砍击" << "NPC" << endl;
							cout << boss << "还剩" << blood1 << "血" << endl;
							energy+=2;
						}
					}
					else{
						skillnum = 7;
						blood1 -= atk+100000;
						cout << s <<"使用" << weapon[wep] << "砍击" << boss << endl;
						cout << s <<"因" << skilleffect[skillnum] << "效果加成,攻击+100000" <<endl;
						cout << boss << "还剩" << blood1 << "血" << endl;
						jiacheng = 0;
					}
				}
				if(k == 2){
					if(energy>=5){
						if(miss>3){
							blood1-=atk*3;
							energy-=5;
							cout<<s<<"使用"<<weapon[wep]<<"劈击"<<boss<<endl;
							cout<<boss<<"还剩"<<blood1<<"血"<<endl;
							cout<<s<<"的能量"<<"还剩"<<energy<<endl;
							miss=rand()%10;
						}else{
							energy-=5;
							cout<< boss << "闪避了"<<s<<"的攻击!!!"<<endl; 
							cout<<s<<"的能量"<<"还剩"<<energy<<endl;
							miss = rand()%10; 
						}
					}else{
						cout<<"能量不足!"<<endl;
					}
				}
				if (k == 3 && bl <= 0) puts ("你没吃的了......");
				if (k == 3 && bl > 0) {
					blood += 10;
					bl -- ;
					cout << s << "加10滴血" << endl;
				}
				if (k == 4) {
					int tmp = rand () % 10;
					if (tmp <= 4) {
						cout << s << "逃跑了" << endl;
						cout << boss << "胜利" << endl;
						money -= 10;
						energy = 0;
						break;
					}else{
						cout << s << "没能逃掉"<<endl;
					}
				}
				if (k == 5){
					int ex = rand()%10;
					skillmianban(skilln);
					if(skillnum==0){
						puts(" ");
					}
					else{
						int sf;
						cin>>sf;
						if(sf == 1){
							if (s1==1){
								skillnum = 1;
								if(sf==1&&energy<5){
									cout<<"能量不足!"<<endl; 
								}
								else{
									if(miss<=3){
									cout<<boss<<"闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
									miss=rand()%10;
									}	
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											ex=rand()%10; 
										}
										else{
											blood1-=skillatk[skillnum];
											ex=rand()%10;
										}
										energy-=skillenergy[skillnum];
									}	
								}
							}else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf==2){
							if(s2==1){
								skillnum = 2;
								if(sf==2&&energy<15){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
									cout<<boss<<"闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
									miss=rand()%10;
									}
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											ex=rand()%10; 
										}
										else{
											blood1-=skillatk[skillnum];
											ex=rand()%10;
										}
										energy-=skillenergy[skillnum];
									}	
								}
							}else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf == 3){
							if(s3==1){
								skillnum = 3;
								if(sf==3&&energy<10){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
										cout<<boss<<"闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
										miss=rand()%10;
									}
									else{
										if(ex<=3){ 
											blood1-=skillatk[skillnum]*2;
											ex=rand()%10; 
										}
										else{
											blood1-=skillatk[skillnum];
											ex=rand()%10;
										}
									energy-=skillenergy[skillnum];
									}	
								}
							}else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf == 4){
							if(s4==1){
								skillnum = 4;
								if(sf==4&&energy<7){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
										cout<<boss<<"闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
										miss=rand()%10;
									}
									else{
										if(ex<=3){
											cout<<boss<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<boss<<skille[skillnum]<<endl; 
											cout<<"因暴击增益,多减10000"<<endl;
											atk1-=110000;
											ex=rand()%10; 
										}
										else{
											cout<<boss<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<boss<<skille[skillnum]<<endl;
											atk1-=100000;
											ex=rand()%10;
										}
									energy-=skillenergy[skillnum];
									}	
								}
							}else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if(sf == 5){
							if(s5==1){
								skillnum = 5;
								if(sf==5&&energy<8){
										cout<<"能量不足!"<<endl;
								}
								else{
									if(miss<=3){
										cout<<boss<<"闪避了"<<s<<"的"<<skillname[skillnum]<<"攻击"<<endl; 
										miss=rand()%10;
									}
									else{
										if(ex<=3){
											cout<<boss<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<boss<<skille[skillnum]<<endl;
											cout<<"因暴击增益,多减20000"<<endl;
											atk1 -= 220000;
											ex=rand()%10; 
										}
										else{
											cout<<boss<<"受到"<<s<<"的"<<skilleffect[skillnum]<<"效果"<<endl;
											cout<<boss<<skille[skillnum]<<endl; 
											atk1-=200000;
											ex=rand()%10;
										}
									energy-=skillenergy[skillnum];
									}	
								}
							}else{
								cout<<"你没有这个技能!"<<endl;
							}
						}
						if (sf = 6){
							if (s6 = 1){
								skillnum = 6;
								if(energy<6){
									cout << "能量不足!" << endl; 
								}else{
									blood += 30000;
									energy -= skillenergy[skillnum];
									cout << s << "使用了" << skillname[skillnum] <<endl;
									cout << s << "获得了" << skilleffect[skillnum] << endl;
									cout << s << skille[skillnum] <<endl;
								}
							}
							else{
								cout<<"你没有这个技能!" << endl;
							}
						}
						if (sf = 7){
							if (s7 = 1){
								skillnum = 7;
								if (energy < 6){
									cout << "能量不足!" << endl;
								}else{
									energy-=skillenergy[skillnum];
									cout << s <<"获得" << skillname[skillnum] << "效果" <<endl;
									jiacheng = 1;
								}
							}
							else{
								cout << "你没有这个技能!" <<endl;
							}
						}
					}
				}
				if (blood1 <= 0) {
					cout << s << "干掉了" << boss << endl;
					cout << s << "胜利" << endl;
					cout << "挑战已达成!"<<endl;
					cout << "末日新生" <<endl;
					return 0;
				}
				int tmp2 = rand () % 10;
				if (tmp2 <= 4) {
					blood -= (atk1 * 12);
					cout << boss << "使用显卡飘香攻击" << s << endl;
					cout << s << "还剩" << blood << "血" << endl;
				}
				else if(tmp2 <= 6){
					blood -= (atk1 * 6);
					cout << boss << "使用卡死5分钟攻击" << s <<endl;
					cout << s << "还剩" << blood << "血" << endl; 
				} 
				else {
					blood -= atk1*3;
					cout << boss<<"使用延迟1000000ms攻击" << s << endl;
					cout << s << "还剩" << blood << "血" << endl;
				}
				if (blood <= 0) {
					cout << boss << "干掉了" << s << endl;
					cout << boss << "胜利" << endl;
					money -= 100;
					experience+=rand()%5;
					killed = true;
					break;
				}
				i ++ ;
			}
		}
		if (opt == '5'){
			page+=1;
			mianban(page);
		}
		if(opt=='6'){
			int g = rand()%50;
			puts ("奖项:1、技能:狂暴旋风 2、电光一闪 3、冰封千里");
			puts ("      5、钻石500 6、钻石1000 7、氪金萝莉 8、血量+10000 9、隐藏大奖");
			puts ("抽奖一次500钻石 按1抽奖");
			string yn;
			cin>>yn;
			if(yn == "1"){
				if(money<50){
					cout<<"钻石不足!";
				}else{
					money -= 50;
					if(g<=5){
						cout<<"获得技能:狂暴旋风!"<<endl;
						s1 = 1;
					}
					if(g>5&&g<=7){
						cout<<"获得:氪金萝莉!运气爆棚!"<<endl;
						wep = 10;
						atk+=10000000; 
					}
					if(g>7&&g<=10){
						cout<<"获得技能:雷霆万钧!运气可以!"<<endl;
						s2 = 1;
					}
					if(g>10&&g<=20){
						cout<<"获得500钻石!"<<endl;
						money+=500; 
					}
					if(g>20&&g<=24){
						cout<<"获得技能:冰封千里!"<<endl;
						s3 = 1;
					}
					if(g>24&&g<=30){
						cout<<"获得1000钻石!"<<endl;
						money+=1000;
					}
					if(g>30&&g<=33){
						cout<<"血量+10000!运气可以啊!"<<endl;
						blood += 100000;
					}
					if(g>33&&g<=40||g>45&&g<=50){
						cout<<"运气不佳......什么也没抽到......"<<endl;
					}
					if(g>40&&g<=45){
						cout<<"隐藏大奖!!!炸弹!!!血量-5000!!!"<<endl;
						blood-=5000;
					}
					goto i;
				}
			} 
		}
		if (opt == '7') {
			puts ("指令:1、coi_money (看自己有多少钱)");
			puts ("1(1)、coi_atk_and_blood (看boss血量、攻击力)");
			puts ("1(2)、coi_me (看自己目前攻击力、血量)");
			puts ("2、cut_blood (削弱boss3%血量,有20%的几率)");
			puts ("3、atk++ (加强攻击力,作者专用)");
			puts ("4、blood++ (加强血量)");
			puts ("5、cut_price (降价旅馆钱数,两次机会,有20%几率)");
			puts ("请输入指令:");
			string zl;
			cin >> zl;
			if (zl == "GAR:末日机械万岁!!!"){
				cout<<"指令输入成功!已开启内部指令模式!"<<endl;
				string GARzl,GARpassword;
				puts("1、money+++(自定义增加钻石)");
				puts("2、atk+++(自定义增加攻击力)");
				puts("3、blood+++(自定义增加血量)") ;
				puts("4、leave(离开游戏)");
				puts("5、top-ups(充值获得氪金萝莉(Tips:直接加攻击不就好了......))");
				puts("请输入内部指令:");
				cin>>GARzl;
				if(GARzl=="money+++"){
					cout << "输入密码:"<<endl;
					cin >> GARpassword;
					if(GARpassword == "xuxinzhe666"){
						cout<<"认证成功!!!"<<endl;
						cout << "输入数目:"<<endl;
						int GARm;
						cin>>GARm;
						money+=GARm;
						puts("添加成功!!!");
					}else{
						puts("呵,不知道密码还想用");
					}
				}
				if(GARzl=="leave"){
					return 0;
				}
				if(GARzl=="blood+++"){
					cout << "输入密码:"<<endl;
					cin >> GARpassword;
					if(GARpassword == "xuxinzhe666"){
						cout<<"认证成功!!!"<<endl;
						cout << "输入数目:"<<endl;
						int GARm;
						cin>>GARm;
						blood+=GARm;
						puts("添加成功!!!");
					}else{
						puts("呵,不知道密码还想用");
					}
				}
				if(GARzl=="atk+++"){
					cout << "输入密码:"<<endl;
					cin >> GARpassword;
					if(GARpassword == "xuxinzhe666"){
						cout<<"认证成功!!!"<<endl;
						cout << "输入数目:"<<endl;
						int GARm;
						cin>>GARm;
						atk+=GARm;
						puts("添加成功!!!");
					}else{
						puts("呵,不知道密码还想用");
					}
				}
				if(GARzl=="top-ups"){
					cout << "输入密码:"<<endl;
					cin >> GARpassword;
					if(GARpassword == "xuxinzhe666"){
						cout<<"认证成功!!!"<<endl;
						wep = 10;
						atk+=100000000;
						money = 0; 
						cout<<"已获得氪金萝莉"<<endl; 
					}else{
						puts("呵,不知道密码还想用");
					}
				}
			}
			if (zl == "coi_money") {
				cout << "money:" << money << endl;
				goto i;
			}
			if (zl == "coi_atk_and_blood") {
				cout << "攻击力:" << atk1 << " 防御力:" << blood1 << endl;
				goto i;
			}
			if (zl == "coi_me") {
				cout << "攻击力:" << atk << " 防御力:" << blood << endl;
				goto i;
			}
			if (zl == "cut_blood" && chance <= 0) {
				puts ("你是不是以为这是无限次数的?");
				goto i;
			}
			if (zl == "cut_blood" && chance > 0) {
				int ran = rand ();
				if (ran % 5 == 0) {
					atk1 *= 0.97; 
					blood1 *= 0.97;
					cout << "目前boss攻击力:" << atk1 << "血量:" << blood1 << endl;
					chance -- ;
					goto i;
				}
				else {
					puts ("真不走运......");
					goto i;
				}
			}
			if (zl == "atk++" && s == "GARS" || zl == "atk++" && s == "xxz") {
				string password;
				puts("请输入密码:");
				cin>>password;
				if(password=="xuxinzhe666"){
					puts("认证成功!");
					atk += 1000;
				    blood += 10000;
				}else{
					puts("你不是作者!!!!!!"); 
				} 
				
				cout << "现在血量:" << atk << " 防御力:" << blood << endl;
				goto i;
			}
			else if (zl == "atk++" && s != "GARS" || zl == "atk++" && s != "GARS") {
				puts ("你不是作者!!!!!!");
				goto i;
			}
			if (zl == "blood++" && bloodchance <= 0) {
				puts ("你是不是以为这是无限次数的?");
				goto i;
			}
			if (zl == "blood++" && bloodchance > 0) {
				blood += 900;
				cout << "现在血量:" << blood;
				bloodchance -- ;
				goto i;
			}
			if (zl == "cut_price" && pricechange <= 0) {
				puts ("你是不是以为这是无限次数的?");
				goto i;
			}
			if (zl == "cut_price" && pricechange > 0) {
				int price = rand () % 10;
				if (price <= 4) {
					hotal *= 0.8;
					cout << "现在钱数:" << hotal << endl;
					pricechange -- ;
					goto i;
				}
				else {
					puts ("真不走运......");
					goto i;
				}
			}
		}
		if (opt == '8') {
			puts ("欢迎来到村庄!");
			puts ("住宿一次500钻石,血量+5000");
			puts ("修炼一次500钻石,攻击力+5000,可能获得烈火涅槃和狂啸之怒技能");
			puts ("住店输入1,修炼输入2");
			int o;
			cin >> o;
			if (o == 1 && money >= 500) {
				puts ("好好睡吧......");
				blood += 5000;
				money -= 500;
				Sleep (3000);
				puts ("第二天了");
				goto i;
			}
			else if (o == 1 && money < 500) {
				puts ("你似乎没钱呢?");
				goto i;
			}
			else {
				puts ("下次再来!!!!");
				goto i;
			}
			if (o == 2 && money >= 500) {
				puts ("嘿!呼!呀!");
				atk += 5000;
				money -= 500;
				Sleep (3000);
				puts ("一天过去了......");
				int xiulian = rand()%30;
				if(xiulian<13&&xiulian>=10){
					puts ("你修得了烈火涅槃!");
					s6 = 1;
				}
				if(xiulian>25&&xiulian<=27){
					puts ("你修得了狂啸之怒!");
					s7 = 1;
				} 
				goto i;
			}
			else if (o == 2 && money < 500) {
				puts ("你似乎没钱呢?");
				goto i;
			}
			else {
				puts ("下次再来!!!!");
				goto i;
			} 
		}
	}
	return 0;
} 

heads.h头文件:

#pragma once
#include <bits/stdc++.h>
#include <windows.h>
#include <conio.h>
#include <time.h>
using namespace std;

io.h头文件:

#include "heads.h"
int toint(char ch)
{
	if(ch>='0'&&ch<='9')
		return ch-'0';
	return ch-'A'+10;
}
int stoint(string str)
{
	int ans=0;
	for(int i=0;i<str.size();i++)
		ans=ans*16+toint(str[i]);
	return ans;
}
void print(string a,WORD color,int x,int y,int wait)
{	
	WORD colorOld;
	HANDLE handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_SCREEN_BUFFER_INFO csbi;
	GetConsoleScreenBufferInfo(handle, &csbi);
	colorOld = csbi.wAttributes;
	if(x>=0&&y>=0)
	{
		COORD pos={x,y};
   	 	SetConsoleCursorPosition(handle,pos);
	}
	SetConsoleTextAttribute(handle, color);
	for(int i=0;i<a.size();i++)
	{
		if(a[i]=='<')
		{
			i++;
			char model=a[i];
			i++;
			if(model=='T')
			{
				char ch1=a[i];
				i++;
				char ch2=a[i];
				string b="";
				int c=1; 
				do{
					i++;
					if(a[i]=='<')
						c++;
					if(a[i]=='>')
						c--;
					if(a[i]=='&')
					{
						b+=a[i];
						i++;
					}
					b+=a[i];
				}while(c!=0);
				b.erase(b.size()-1,1);
				WORD adder;
				adder=toint(ch1)*16+toint(ch2);
				print(b,adder,-1,-1,wait);
				continue;	
			}
		}
		else
		{
			if(a[i]=='&')
				i++;
			printf("%c",a[i]);
		}
		Sleep(wait);
	}
	SetConsoleTextAttribute(handle, colorOld);
}
string getstr(int lenth)
{
	char ch;
	string input="";
	while(ch=getchar(),ch!='\n'&&input.size()<lenth)
		input+=ch;
	return input;
}

制作不易,希望您喜欢

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